

Woah! This is the second best tech support I’ve had this year. Thank you for 1. Identifying a bug, and 2. Offering a workaround same day!
You have my gratitude.


Woah! This is the second best tech support I’ve had this year. Thank you for 1. Identifying a bug, and 2. Offering a workaround same day!
You have my gratitude.


Hey! Thanks for stepping in. This is what Uname -A gets me:
Linux winux 6.14.0-33-generic #33~24.04.1-Ubuntu SMP PREEMPT_DYNAMIC Fri Sep 19 17:02:30 UTC 2 x86_64 x86_64 x86_64 GNU/Linux
And my Info Center says this:
Operating System: KDE neon User Edition KDE Plasma Version: 6.5.0 KDE Frameworks Version: 6.19.0 Qt Version: 6.9.2 Kernel Version: 6.14.0-33-generic (64-bit) Graphics Platform: Wayland Processors: 8 × 13th Gen Intel® Core™ i3-1315U Memory: 8 GiB of RAM (7.5 GiB usable) Graphics Processor: Intel® Graphics Manufacturer: LENOVO Product Name: 82X7 System Version: IdeaPad Slim 3 15IRU8
And this is my configuration page for the night light setting, which appears to be set for specific times:


In car nav systems are nowhere near as up to date and useful as maps or Waze. And updating them is often as clunky as a new windows install. Some can only be updated by the dealer. It feels 20 years behind to use the systems offered by a lot of car companies.


I can certainly understand not liking it. Besides it’s offensive social takes, it’s definitely not what a typical Resident Evil game is supposed to be. But a buddy and I spent years trying to find good coop game experiences and as far as games that actually sculpt and tend to the coop part as opposed to just throwing a coop mode in at the last moment, very few come anywhere close to the effort to put into this one. On harder difficulties it’s actually a really interesting challenge that’s not just about bullet sponges or grinding for better gear but about strategy and effective teamwork.


If you can get past its extremely questionable social issues, I’ve never played a co-op combat game as well designed and implemented as resident evil 5. It forces you to work together in a variety of challenges and unexpected ways. It keeps you both focused on mutual goals. And if you don’t work together with situational awareness and effective communication, you will not succeed. I really wish it sold better because I’ve never seen a company since put as much effort into co-op design except maybe the “it takes two” and “a way out” guy. But those aren’t shooters.
Coke and Skittles, duh.