

Depending on the model, inference can be run with CPU only. To distinguish what was originally proposed (a momentary flick consistent with aimbotting), you are either doing ray tracing (really expensive) or analyzing (effectively) video feeds. Both of which tend to put things more into the GPU realm which drastically increases the cost of a server.
But also? The only way these models can work is with constant data. Which means piping feeds back home for training which basically is never inexpensive.
Aside from that: if it was as simple as you are suggesting then this would be a solved problem. Similarly, if people don’t care about hackers outside of e-sports then there would be no reason for games to spend money on anti-cheat solutions when any match that matters would have heavy scrutiny. And yet, studios keep pumping out the cash for EAC and the like.
Exactly.
The Internet forgets it constantly and shitty slop farms like modern day vice love to ignore it:
Call of Duty isn’t just competing with Fortnite. They are both competing with Andor and the NFL and mr beast and Subway Surfers and so forth. Also dating but genz is extra genz about that.
Its a tale as old as time itself. Once you have disposable income you have responsibilities. Some people insist “games aren’t as good as they used to be because I didn’t spend 500 hours playing Final Fantasy 29 over and over again”. Others are unable to respond because they slept wrong and tweaked their neck.
Other outlets (including both Aftermath and Remap which are ACTUALLY the gaming news parts of the good vice…) have talked about this ad nauseum. Kids, generally, aren’t buying even 50 dollar games. They are playing f2p shit on their phones or playing fortnite or roblocks which are also both f2p games. And the spending for those is generally not tracked alongside the GTAs and the like.
Like, we all shit on Sony for their horrific mismanagement and their quest for a live service game (and cheer that they aren’t as bad as microsoft, I guess?). But… there is a reason for that. That might not be what us olds want to play (I actually like some live service games but whatever…). It is more conducive to what people who still have time to spend money on gaming want. Which is ALSO why there is such a big push for “collector’s editions” and “limited re-releases” so that the olds who don’t have time to play will still buy a 200 dollar cartridge they’ll never use.