• mmddmm@lemm.ee
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      2 months ago

      And compiler. And hardware architecture. And optimization flags.

      As usual, it’s some developer that knows little enough to think the walls they see around enclose the entire world.

      • timhh@programming.dev
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        2 months ago

        I don’t think so. Apart from dynamically typed languages which need to store the type with the value, it’s always 1 byte, and that doesn’t depend on architecture (excluding ancient or exotic architectures) or optimisation flags.

        Which language/architecture/flags would not store a bool in 1 byte?

        • brian@programming.dev
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          1 month ago

          things that store it as word size for alignment purposes (most common afaik), things that pack multiple books into one byte (normally only things like bool sequences/structs), etc

          • timhh@programming.dev
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            1 month ago

            things that store it as word size for alignment purposes

            Nope. bools only need to be naturally aligned, so 1 byte.

            If you do

            struct SomeBools {
              bool a;
              bool b;
              bool c;
              bool d;
            };
            

            its 4 bytes.

            • brian@programming.dev
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              1 month ago

              sure, but if you have a single bool in a stack frame it’s probably going to be more than a byte. on the heap definitely more than a byte

              • timhh@programming.dev
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                1 month ago

                but if you have a single bool in a stack frame it’s probably going to be more than a byte.

                Nope. - if you can’t read RISC-V assembly, look at these lines

                        sb      a5,-17(s0)
                ...
                        sb      a5,-18(s0)
                ...
                        sb      a5,-19(s0)
                ...
                

                That is it storing the bools in single bytes. Also I only used RISC-V because I’m way more familiar with it than x86, but it will do the same thing.

                on the heap definitely more than a byte

                Nope, you can happily malloc(1) and store a bool in it, or malloc(4) and store 4 bools in it. A bool is 1 byte. Consider this a TIL moment.

                • brian@programming.dev
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                  1 month ago

                  c++ guarantees that calls to malloc are aligned https://en.cppreference.com/w/cpp/memory/c/malloc .

                  you can call malloc(1) ofc, but calling malloc_usable_size(malloc(1)) is giving me 24, so it at least allocated 24 bytes for my 1, plus any tracking overhead

                  yeah, as I said, in a stack frame. not surprised a compiler packed them into single bytes in the same frame (but I wouldn’t be that surprised the other way either), but the system v abi guarantees at least 4 byte alignment of a stack frame on entering a fn, so if you stored a single bool it’ll get 3+ extra bytes added on the next fn call.

                  computers align things. you normally don’t have to think about it. Consider this a TIL moment.

        • mmddmm@lemm.ee
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          1 month ago

          Apart from dynamically typed languages which need to store the type with the value

          You know that depending on what your code does, the same C that people are talking upthread doesn’t even need to allocate memory to store a variable, right?

            • timhh@programming.dev
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              1 month ago

              I think he’s talking about if a variable only exists in registers. In which case it is the size of a register. But that’s true of everything that gets put in registers. You wouldn’t say uint16_t is word-sized because at some point it gets put into a word-sized register. That’s dumb.

    • bastion@feddit.nl
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      1 month ago

      The alignment of the language and the alignment of the coder must be similar on at least one metric, or the coder suffers a penalty to develop for each degree of difference from the language’s alignment. This is penalty stacks for each phase of the project.

      So, let’s say that the developer is a lawful good Rust zealot Paladin, but she’s developing in Python, a language she’s moderately familiar with. Since Python is neutral/good, she suffers a -1 penalty for the first phase, -2 for the second, -3 for the third, etc. This is because Rust (the Paladin’s native language) is lawful, and Python is neutral (one degree of difference from lawful), so she operates at a slight disadvantage. However, they are both “good”, so there’s no further penalty.

      The same penalty would occur if using C, which is lawful neutral - but the axis of order and chaos matches, and there is one degree of difference on the axis of good and evil.

      However, if that same developer were to code in Javascript (chaotic neutral), it would be at a -3 (-6, -9…) disadvantage, due to 2 and 1 degree of difference in alignment, respectively.

      Malbolge (chaotic evil), however, would be a -4 (-8, -12) plus an inherent -2 for poor toolchain availability.

      …hope this helps. have fun out there!

      • squaresinger@lemmy.world
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        24 days ago

        If JS is chaotic neutral, what then is chaotic evil?

        All I’m saying is

        "10" + 1 => "101"
        "10" - 1 => 9
        "a" - "b" => NaN
        
        • bastion@feddit.nl
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          23 days ago

          fair enough. My personal opinion might be that it’s evil, but perhaps that’s because I expected some kind of order.

  • KindaABigDyl@programming.dev
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    2 months ago
    typedef struct {
        bool a: 1;
        bool b: 1;
        bool c: 1;
        bool d: 1;
        bool e: 1;
        bool f: 1;
        bool g: 1;
        bool h: 1;
    } __attribute__((__packed__)) not_if_you_have_enough_booleans_t;
    
      • Iron Lynx@lemmy.world
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        1 month ago

        ASCII was originally a 7-bit standard. If you type in ASCII on an 8-bit system, every leading bit is always 0.

        (Edited to specify context)

        At least ASCII is forward compatible with UTF-8

      • houseofleft@slrpnk.net
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        1 month ago

        Ascii needs seven bits, but is almost always encoded as bytes, so every ascii letter has a throwaway bit.

          • anton@lemmy.blahaj.zone
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            1 month ago

            That boolean can indicate if it’s a fancy character, that way all ASCII characters are themselves but if the boolean is set it’s something else. We could take the other symbol from a page of codes to fit the users language.
            Or we could let true mean that the character is larger, allowing us to transform all of unicode to a format consisting of 8 bits parts.

  • Lucy :3@feddit.org
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    2 months ago

    Then you need to ask yourself: Performance or memory efficiency? Is it worth the extra cycles and instructions to put 8 bools in one byte and & 0x bitmask the relevant one?

      • timhh@programming.dev
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        2 months ago

        It’s not just less memory though - it might also introduce spurious data dependencies, e.g. to store a bit you now need to also read the old value of the byte that it’s in.

        • anton@lemmy.blahaj.zone
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          1 month ago

          It might also introduce spurious data dependencies

          Those need to be in the in smallest cache or a register anyway. If they are in registers, a modern, instruction reordering CPU will deal with that fine.

          to store a bit you now need to also read the old value of the byte that it’s in.

          Many architectures read the cache line on write-miss.

          The only cases I can see, where byte sized bools seems better, are either using so few that all fit in one chache line anyways (in which case the performance will be great either way) or if you are repeatedly accessing a bitvector from multiple threads, in which case you should make sure that’s actually what you want to be doing.

  • SW42@lemmy.world
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    2 months ago

    Joke’s on you, I always use 64 bit wide unsigned integers to store a 1 and compare to check for value.

  • JakenVeina@lemm.ee
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    2 months ago

    It’s far more often stored in a word, so 32-64 bytes, depending on the target architecture. At least in most languages.

    • timhh@programming.dev
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      2 months ago

      No it isn’t. All statically typed languages I know of use a byte. Which languages store it in an entire 32 bits? That would be unnecessarily wasteful.

      • JakenVeina@lemm.ee
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        1 month ago

        C, C++, C#, to name the main ones. And quite a lot of languages are compiled similarly to these.

        To be clear, there’s a lot of caveats to the statement, and it depends on architecture as well, but at the end of the day, it’s rare for a byte or bool to be mapped directly to a single byte in memory.

        Say, for example, you have this function…

        public void Foo()
        {
            bool someFlag = false;
            int counter = 0;
        
            ...
        }
        

        The someFlag and counter variables are getting allocated on the stack, and (depending on architecture) that probably means each one is aligned to a 32-bit or 64-bit word boundary, since many CPUs require that for whole-word load and store instructions, or only support a stack pointer that increments in whole words. If the function were to have multiple byte or bool variables allocated, it might be able to pack them together, if the CPU supports single-byte load and store instructions, but the next int variable that follows might still need some padding space in front of it, so that it aligns on a word boundary.

        A very similar concept applies to most struct and object implementations. A single byte or bool field within a struct or object will likely result in a whole word being allocated, so that other variables and be word-aligned, or so that the whole object meets some optimal word-aligned size. But if you have multiple less-than-a-word fields, they can be packed together. C# does this, for sure, and has some mechanisms by which you can customize field packing.

        • timhh@programming.dev
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          1 month ago

          No, in C and C++ a bool is a byte.

          since many CPUs require that for whole-word load and store instructions

          All modern architectures (ARM, x86 RISC-V) support byte load/store instructions.

          or only support a stack pointer that increments in whole words

          IIRC the stack pointer is usually incremented in 16-byte units. That’s irrelevant though. If you store a single bool on the stack it would be 1 byte for the bool and 15 bytes of padding.

          A single byte or bool field within a struct or object will likely result in a whole word being allocated, so that other variables and be word-aligned

          Again, no. I think you’ve sort of heard about this subject but haven’t really understood it.

          The requirement is that fields are naturally aligned (up to the machine word size). So a byte needs to be byte-aligned, 2-bytes needs to be 2-byte aligned, etc.

          Padding may be inserted to achieve that but that is padding it doesn’t change the size of the actual bool, and it isn’t part of the bool.

          But if you have multiple less-than-a-word fields, they can be packed together.

          They will be, if it fits the alignment requirements. Create a struct with 8 bools. It will take up 8 bytes no matter what your packing setting is. They even give an example:

          If you specify the default packing size, the size of the structure is 8 bytes. The two bytes occupy the first two bytes of memory, because bytes must align on one-byte boundaries.

          They used byte here but it’s the same for bool because a bool is one byte.

          I’m really surprised how common this misconception is.

      • Aux@feddit.uk
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        1 month ago

        It’s not wasteful, it’s faster. You can’t read one byte, you can only read one word. Every decent compiler will turn booleans into words.

        • timhh@programming.dev
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          1 month ago

          You can’t read one byte

          lol what. You can absolutely read one byte: https://godbolt.org/z/TeTch8Yhd

          On ARM it’s ldrb (load register byte), and on RISC-V it’s lb (load byte).

          Every decent compiler will turn booleans into words.

          No compiler I know of does this. I think you might be getting confused because they’re loaded into registers which are machine-word sized. But in memory a bool is always one byte.

              • Aux@feddit.uk
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                1 month ago

                Internally it will still read a whole word. Because the CPU cannot read less than a word. And if you read the ARM article you linked, it literally says so.

                Thus any compiler worth their salt will align all byte variables to words for faster memory access. Unless you specifically disable such behaviour. So yeah, RTFM :)

                • timhh@programming.dev
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                  1 month ago

                  Wrong again. It depends on the CPU. They can absolutely read a single byte and they will do if you’re reading from non-idempotent memory.

                  If you’re reading from idempotent memory they won’t read a byte or a word. They’ll likely read a whole cache line (usually 64 bytes).

                  And if you read the ARM article you linked, it literally says so.

                  Where?

                  Thus any compiler worth their salt will align all byte variables to words for faster memory access.

                  No they won’t because it isn’t faster. The CPU will read the whole cache line that contains the byte.

                  RTFM

                  Well, I would but no manual says that because it’s wrong!

  • skisnow@lemmy.ca
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    2 months ago

    Back in the day when it mattered, we did it like

    #define BV00		(1 <<  0)
    #define BV01		(1 <<  1)
    #define BV02		(1 <<  2)
    #define BV03		(1 <<  3)
    ...etc
    
    #define IS_SET(flag, bit)	((flag) & (bit))
    #define SET_BIT(var, bit)	((var) |= (bit))
    #define REMOVE_BIT(var, bit)	((var) &= ~(bit))
    #define TOGGLE_BIT(var, bit)	((var) ^= (bit))
    
    ....then...
    #define MY_FIRST_BOOLEAN BV00
    SET_BIT(myFlags, MY_FIRST_BOOLEAN)
    
    
    • ethancedwards8@programming.dev
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      1 month ago

      Okay. Gen z programmer here. Can you explain this black magic? I see it all the time in kernel code but I have no idea what it means.

      • skisnow@lemmy.ca
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        1 month ago

        The code is a set of preprocessor macros to stuff loads of booleans into one int (or similar), in this case named ‘myFlags’. The preprocessor is a simple (some argue too simple) step at the start of compilation that modifies the source code on its way to the real compiler by substituting #defines, prepending #include’d files, etc.

        If myFlags is equal to, e.g. 67, that’s 01000011, meaning that BV00, BV01, and BV07 are all TRUE and the others are FALSE.

        The first part is just for convenience and readability. BV00 represents the 0th bit, BV01 is the first etc. (1 << 3) means 00000001, bit shifted left three times so it becomes 00001000 (aka 8).

        The middle chunk defines macros to make bit operations more human-readable.

        SET_BIT(myFlags, MY_FIRST_BOOLEAN) gets turned into ((myFlags) |= ((1 << 0))) , which could be simplified as myFlags = myFlags | 00000001 . (Ignore the flood of parentheses, they’re there for safety due to the loaded shotgun nature of the preprocessor.)

      • NιƙƙιDιɱҽʂ@lemmy.world
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        1 month ago

        It’s called bitshifting and is used to select which bits you want to modify so you can toggle them individually.

        1 << 0 is the flag for the first bit
        1 << 1 for the second
        1 << 2 for the third and so on

        I think that’s correct. It’s been years since I’ve used this technique tbh 😅

    • Quatlicopatlix@feddit.org
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      2 months ago

      With embedded stuff its still done like that. And if you go from the arduino functionss to writing the registers directly its a hell of a lot faster.

  • Subverb@lemmy.world
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    2 months ago

    The 8-bit Intel 8051 family provides a dedicated bit-addressable memory space (addresses 20h-2Fh in internal RAM), giving 128 directly addressable bits. Used them for years. I’d imagine many microcontrollers have bit-width variables.

    bit myFlag = 0;

    Or even return from a function:

    bit isValidInput(unsigned char input) { // Returns true (1) if input is valid, false (0) otherwise return (input >= '0' && input <= '9'); }

      • Treczoks@lemmy.world
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        2 months ago

        Tell this to the LPC1114 I’m working with. Did you ever run a multilingual GUI from 2kbytes RAM on a 256x32 pixel display?

        • Subverb@lemmy.world
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          1 month ago

          I did a multilingual display with an 8031 in 1995 on a 2x16 text LCD. I had 128 bytes of RAM and an EPROM. Did English, Spanish and German.

          You kids have it so easy nowadays. 🤣

          • Treczoks@lemmy.world
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            1 month ago

            Last counting was 114 languages on the LPC1114. And yes, with normal LCDs I’ve done similar things on an 8051 before.

    • gamer@lemm.ee
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      1 month ago

      Consider what the disassembly would look like. There’s no fast way to do it.

      It’s also unnecessary since 8 bytes is a negligible amount in most cases. Serialization is the only real scenario where it matters. (Edit: and embedded)

      • Croquette@sh.itjust.works
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        1 month ago

        In embedded, if you are to the point that you need to optimize the bools to reduce the footprint, you fucked up sizing your mcu.

    • timhh@programming.dev
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      2 months ago

      Well there are containers that store booleans in single bits (e.g. std::vector<bool> - which was famously a big mistake).

      But in the general case you don’t want that because it would be slower.

    • excral@feddit.org
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      1 month ago

      In terms of memory usage it’s a waste. But in terms of performance you’re absolutely correct. It’s generally far more efficient to check is a word is 0 than to check if a single bit is zero.

    • Aux@feddit.uk
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      1 month ago

      Usually the most effective way is to read and write the same amount of bits as the architecture of the CPU, so for 64 bit CPUs it’s 64 bits at once.

  • elucubra@sopuli.xyz
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    1 month ago

    Could a kind soul ELI5 this? Well, maybe ELI8. I did quite a bit of programming in the 90-00s as part of my job, although nowadays I’m more of a script kiddie.

    • superheitmann@programming.dev
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      1 month ago

      A Boolean is a true/false value. It can only be those two values and there be represented by a single bit (1 or 0).

      In most languages a Boolean variable occupies the space of a full byte (8 bit) even though only a single of those bits is needed for representing the Boolean.

      That’s mostly because computers can’t load a bit. They can only load bytes. Your memory is a single space where each byte has a numeric address. Starting from 0 and going to whatever amount of memory you have available. This is not really true because on most operating systems each process gets a virtual memory space but its true for many microcontrollers. You can load and address each f these bytes but it will always be a byte. That’s why booleans are stored as bytes because youd have to pack them with other data on the same address other wise and that’s getting complicated.

      Talking about getting complicated, in C++ a std::vector<bool> is specialized as a bit field. Each of the values in that vector only occupy a single bit and you can get a vector of size 8 in a single byte. This becomes problematic when you want to store references or pointers to one of the elements or when you’re working with them in a loop because the elements are not of type bool but some bool-reference type.

      • Aux@feddit.uk
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        1 month ago

        And performance optimisation of a compiler for a 64 bit CPU will realign everything and each boolean will occupy 8 bytes instead.