• wellbudyweek@lemmy.ml
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    3 days ago

    I find that for me this happens especially often in 3rd person camera control. And I think it has to do with the distance between the camera and the controlled actor.

    Think driving a car, and the camera moving up close to the car when you’re under something like a bridge which would otherwise clip the camera. At that point my preference for camera controll switches from ‘orbit object’ mode to ‘aim’ mode so to say.

    Does that make sense?

    • sugar_in_your_tea@sh.itjust.works
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      1 day ago

      Yeah, that screws me up too. For first person games, joystick forward to look down makes intuitive sense to me, because I’m controlling the axis of the head (comes from airplane sims). For third person games, now I’m controlling the camera, and it’s not so clear.