• ZILtoid1991@lemmy.world
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      4 days ago

      The physics starts to glitch out, or at least used to, until it got upgraded to doubles. I also use doubles for my game engine, as well as (optionally) limiting pixel-precise things within int.max and int.min.

    • Treczoks@lemmy.world
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      4 days ago

      All kinds of weird things. There is a video explaining the details, and you’ve got to be far, far out.

        • KubeRoot@discuss.tchncs.de
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          3 days ago

          The game, including worldgen, will still bug out at longer distances - the issues were reduced and a world limit was added to prevent you going too far, and IIRC past a certain point the world turns into non-stop ocean, but I’m pretty sure if you bypass those limits you’ll encounter chunks that outright fail to generate.

        • Treczoks@lemmy.world
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          4 days ago

          OK, I have not played it for AGES. Nice to see something like that fixed, as it was a bit system-inherent.