If you want to level Destruction get a CORRODE ARMOR or CORRODE WEAPON effect on self, instead of self damage.
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You don’t die.
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You also get to level up Armorer at the same time. Combo’s great with your “Fortify Armorer” spell to minimize the hammers you break along the way.
If you just want to level up Armorer, you can enchant some apparel (a ring, for example) with the Disintegrate Weapon/Armor effect, and it will damage your gear every time you equip this ring… so just spam equipping/removing the ring in your inventory until all your gear breaks for optimal Armorer EXP gains.
Spell casting hints: Weakness to Magic 100% for 6 seconds, and a Absorb Fatigue 5 pts for 6 seconds. When you spam it, it will trigger the weakness and double it to 10 pts.
It’s a style of casting that works better the more you cast then on the enemy.
I find these simple exploits of game mechanics funny. Do you have any others (in Oblivion or other RPGs)?
Weakness to Magic stacks exponentially with itself when it comes from 2 different spells.
For example, lets say you have 2 spells with Weakness to Magic 100% for 6 seconds: Spell 1, and Spell 2.
Spell 1: target becomes 100% weak to magic
Spell 2: target becomes 2 * 100% = 200% weak to magic
recast Spell 1: target becomes 2 * 200% = 400% weak to magic
recast Spell 2: target becomes 2 * 400% = 800% weak to magic
And so on. After a few stacks of that debuff, and you can 1-hit-kill any foe with a spell that deals damage.
Weakness to Magic also works on the player character and it will amplify the effect of buffs. Stacking it before casting your buff spells lets you walk around with millions of health, stamina, and mana for short periods of time.