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Joined 2 years ago
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Cake day: August 12th, 2023

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  • Just adding here that when I first got into PC gaming, I was really into Battlefield 3 but hated the M+K controls for any of the vehicles so I would pick up my wired gamepad whenever I got into a vehicle.

    If we had something that seamlessly mixed the strengths of both input methods, as it seems that the Switch 2 JoyCons do, that would solve so many of the problems I have with playing vehicle-heavy FPS games, or 3rd person action games that also include aiming a ranged weapon.




  • I think you’re missing the point. A standard mouse lacks a lot of stuff. Sure there are mice with peripheral buttons, and some with a lot of them, and even some with joysticks, but the Switch 2 JoyCons come with not just that, but a paired controller for your other hand that fits there much better than a full Xbox or Playstation or Switch Pro gamepad. Having a mouse built into the controllers would be just like having the Deck’s trackpads, except with more precision.





  • I get that people don’t like it for a wide variety of reasons. However, there are 2 things I absolutely adore about it:

    1. The combat. Not so much the clunky clicking, but the way it strong-arms you into engaging with the alchemy and bestiary like an actual witcher would have to. Witchers don’t stand a chance against most of the monsters they fight without those stupidly potent potions and acute knowledge of their weaknesses.

    2. The atmosphere. The game may be ugly up close, but every single map, every environment oozes with dreary medieval vibes or swampy fantasy. I don’t even think I can say that it’s good “for a low budget game” because the atmosphere stands the test of time. The developers had an idea for how the game should feel as soon as they started designing it and it shows.

    I went back to play the first 2 games before replaying the third and finally finishing CP2077 a few years ago because I wanted to see how CDPR’s skills changed, and honestly? They haven’t, at least not in regards to making a game immersive. The only thing that’s changed is the budget and scope of their games because holy hell I’ll be damned if every one of CDPR’s major releases hasn’t been among the most immersive video games ever created.