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Joined 2 years ago
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Cake day: June 10th, 2023

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  • US law allows companies to enforce essentially any terms of service or end user licence agreement they want when selling products or services and rewriting laws to add an exception for video games is never going to happen.

    Stop Killing Games believe existing EU laws don’t allow this and are alleging some TOS and EULA of game companies are in violation. They want the EU parliament to review that and hopefully clarify the laws to ensure game companies aren’t “depriving citizens of property”.

    From the petition:

    We wish to invoke Article 17 §1 of the Charter of Fundamental Rights of the European Union [EUR-Lex - 12012P/TXT - EN - EUR-Lex (europa.eu)] – “No one may be deprived of his or her possessions, except in the public interest and in the cases and under the conditions provided for by law, subject to fair compensation being paid in good time for their loss.” – This practice deprives European citizens of their property by making it so that they lose access to their product an indeterminate/arbitrary amount of time after the point of sale. We wish to see this remedied, at the core of this Initiative.

    The hope is that companies won’t make two versions of their games. One that complies with EU law and one that doesn’t. No idea where that comes from. GDPR is EU law and many companies created two versions of their service to avoid needing to follow it for everyone. Some companies, including game studios, even dropped their EU customers entirely instead of complying.

    It’s also become YouTuber drama bait at this point and is an easy way smaller channels can get extra views.



  • I just finished playing the remaster of this game! I was also pretty confused by it and can see why it got a lot of criticism.

    Her defense is that players end up feeling similar to the character in a meta kind of way. Players probably didn’t agree with the way the story was going, but pressed on anyways because they want a conclusion to the story, and that conclusion ends up being terribly unsatisfying. You could have stopped playing, just as the character could have stopped pressing on, but you didn’t. Now both you and the character have to deal with the crappy ending.

    It’s definitely a unique way to tell a story, but I’m not sure it’s a story that needed to be told. “All of that stuff you did was pointless”. Yeah, I know! I knew that at the start!

    She also brings up the “Abby Spectrum” which is more of an interesting idea. Trying to avoid spoilers, Abby is presented to the player at the start of the game doing something absolutely evil. She’s essentially the big bad villain. Later on you get her tragic backstory and see her do lots of nice things. The idea is basically, everyone hates her at the start, but how do you feel about her at the end? Are her backstory and good deeds enough to change your opinion of her? Where do you fall on the “Abby Spectrum”?

    Maybe the story would have been better if it focused more on this question instead of purposefully setting out to be unsatisfying as a meta way to explain why endless violence, fighting, and revenge is bad. Though I suppose there are a lot of people who might actually need that to be explained.




  • I don’t think there’s any moment that truly blows your mind. It’s a very slow burn. I found every run I learned something new that made me want to revisit old rooms and search out new ones. It definitely helps to take notes which is also fun in its own way.

    Sometimes solving a puzzle just gives you some lore but that was also neat too. There’s one note I found that stuck with me regarding following traditions. It doesn’t have anything to do with the game but it was great writing!


  • why don’t they program them

    AI models aren’t programmed traditionally. They’re generated by machine learning. Essentially the model is given test prompts and then given a rating on its answer. The model’s calculations will be adjusted so that its answer to the test prompt will be closer to the expected answer. You repeat this a few billion times with a few billion prompts and you will have generated a model that scores very high on all test prompts.

    Then someone asks it how many R’s are in strawberry and it gets the wrong answer. The only way to fix this is to add that as a test prompt and redo the machine learning process which takes an enormous amount of time and computational power each time it’s done, only for people to once again quickly find some kind of prompt it doesn’t answer well.

    There are already AI models that play chess incredibly well. Using machine learning to solve a complexe problem isn’t the issue. It’s trying to get one model to be good at absolutely everything.




  • I also just recently finished it! I can see why it got such rave reviews. I played on PC with a controller, but in scenes that required shooting I would find myself dropping the controller to use my mouse. Only having a dozen shots when you’re facing 10 enemies sucks. The scene where Ellie is trapped in a room and has to fight off a hoard mostly on her own was probably the scene I had to replay the most as I kept running out of ammo. I also hated the stalkers but I’m glad they were used sparingly throughout the game.

    The writing is amazing and I also enjoyed listening to the commentary. Joel learning to rely on Ellie as an equal part of their survival team and not just a kid he has to protect is such a great arc. I also love how it’s contrasted with that weirdo religious leader who kidnaps her. He tells her not to curse and to act like an obedient daughter, but that’s not what she is. I always wondered why Joel never told Ellie to watch her language but I understood after that weirdo did it.

    I bought Part 2 and am hoping to find some time to sit down and play it!


  • I have a friend who has worked for 3 companies over 6 years. She has never once released a game as they were all cancelled before release. She found out she lost her job at one company after reading an interview about a bunch of studios being shut down. One of them was the place she worked. Even her boss apparently didn’t know.

    The studio she works at now initially hired her for completely remote work, but they’ve since changed their minds and now she has to drive over 100km to work every day. She was going to quit but she’s sticking with it for now in the hopes of finishing at least one game.