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Joined 2 years ago
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Cake day: June 9th, 2023

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  • There’s such a stupid mentality around “Everyone must <X>”.

    Lacrosse exists. I don’t care for it. I’m not going to dictate no one else play it. I imagine if the government mandated everyone play Lacrosse it would become hard to find the equipment for it because it would be in such high demand.

    And yet, whether it’s meat, cars, guns, as soon as we suggest “I know this stuff has a place but we should use it a little less” they process it as an effort to completely ban the item in question.



  • When all the decisions have to come rapid-pace, I don’t feel like I’m doing anything notable. It feels like mashing out light or strong attacks and maybe some block/dodges.

    I’ll admit that there have been some action JRPGs where I just didn’t understand how the mechanics worked together, even after some explanations, because I had to play it out so quickly in combat. Those games ended up having low difficulty so that people that “weren’t getting it” could still see the story.

    I’m still okay at Soulslike games where there’s not quite as many meters and illogical systems. And of course I’m okay with turn-based games having those weird systems because I can process things slowly until I get it, and am taking my turns at full speed.













  • I feel like, though it doesn’t come up much, we should conceptually separate “owning the game” from “having a physical edition”. Some games give you a disc, but barely offer ownership (remember CD keys?) while other games are only sold digitally, but are ultra-permissive with what you do with them.

    I get the sense many indie companies would like to give people as much control as possible, but also can’t afford printing box sets.



  • The video game market is extremely hard to “corner”. It can happen for professional software like document processing, image editing, etc, but far too many startups are interested in making games, and there’s multiple digital stores to sell them. Minecraft and Factorio even sold off their own websites. Clair Obscur recently outsold a lot of big publisher efforts, and definitely didn’t need Game Pass’s visibility.

    They can corner one particular audience like Call of Duty, but can only push so many expectations on them before those gamers consider other games. They tried it with Fallout, complete with subscription, and it was massively unpopular.


  • I still haven’t seen the “no other option” scenario as so many claim. You could say $80 price tags do that, but if all prices are going up, that doesn’t track so much.

    They also discount games if you buy them while you have game pass. So there’s some encouragement to try a game, find you want to keep it, and pay for a permanent copy should it be removed from GP (or the player decides to stop the GP subscription).

    Still, I’m done with them because they’re done with talented studios, and are active participants in the Palestinian genocide.