

Yewahh… How does that help?
Formerly /u/neoKushan on reddit
Yewahh… How does that help?
Yeah I’ve never been able to draw in my entire life, believe me I tried. I have an eyesight impairment and that doesn’t help.
So I’m in two minds about this. I am a software engineer by trade and have an idea for a game I’d like to try making.
The problem is that I don’t even really know how to make games, not do I have any artistic abilities myself. I can’t afford to pay a load of artists for work for a game that might never be finished and might never make money.
So I’m stuck in this hard decision of do I try and make my game, invest a lot of money and potentially lose it all, or do I try and find a publisher who can front the money but lose creative control of my game? Or do I use AI to give me a head start in building something that I can use to garner interest in, in the hope that enough people like it that I can fund the development?
Essentially, AI offers me a way to create something that I would not otherwise be able to create and that’s really hard to accept.
You know exactly what I’m referring to
Yeah this sucks but honestly it never really worked well for me, ebooks are horribly underserved in the media world.
Op please don’t ignore the above.
Learn docker once and you’ll be able to install almost anything, rather than having to learn every individual app and how it installs on specific operating systems.
It doesn’t really matter if people stick around to play a single game, they’ll almost certainly explore other games and stick around for the service. That’s the idea I think they’re going for.
I’d be curious to see how many CoD players stuck around.
Game pass is a big success for them as far as anyone can tell.
There’s no cad somewhere on this planet with good UX.
Rust is completely correct to be a dick about it as well. Type safety is there for a reason.
I appreciate that, but that isn’t really a solution for a saleable game. Concept art sure but that’s it.