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Joined 2 years ago
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Cake day: July 13th, 2023

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  • Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.

    PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.




  • I’m not saying it isn’t insanely hard (actually I mentioned that fact twice), I’m just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. Any game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform.

    If you want to advocate for improvements and change, you can’t just ignore the positive things that already exist.

    ~Also you clearly didn’t read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you’ve gotten 1 million impressions.~