

idk that GoG does need to license them that way? I assumed they just operated as a storefront and take a cut of the listed price like Steam or Epic. As for having their own staff, usually these kind of things have a community solution already it just might be a pain in the ass. I assumed they were either getting permission from modders to ship their fixes, or they were basically using them as guidelines to make their own. Either approach would take their development costs down.



Rainbow Six Siege has had a pretty strong competitive scene for pretty much the entirety of it’s lifespan- it’s definitely fluctuated a bit in popularity, but the prize pools have always been reasonable numbers, and it’s always had decent viewership.