

Take this with a grain of salt, I don’t have it deployed right now, but if I remember the current state correctly, one on one calls are a thing, group calls aren’t.
Take this with a grain of salt, I don’t have it deployed right now, but if I remember the current state correctly, one on one calls are a thing, group calls aren’t.
What I don’t like about Matrix is that it’s most visible homeserver and client implementations feel like they are being developed as a product by New Vector Ltd., not a community project.
The lack of group voice calls is what mainly kept me from adopting that. Hope they get that working soon.
Yeah. I an hosting a homeserver for my ttrpg groups, but it doesn’t have any federation enwbled at all, and sign ups are invite-only.
The amount of work needed to moderate a public instance, especially with the lacking tools available, seems crazy. Also, I don’t love it that New Vector has an implementation for an admin console, that seems to be available exclusively for paying subscribers to the enterprise version of their element server suite.
I’m in Germany, and it works pretty fine. They’ve got several datacenters around here, never had an issue with speed or latency.
I don’t like that they got that evil megacorp vibe, but what big Internet firm doesn’t?
Well, I need to run two separate tunnels to not run into hairpinning issue, so, some weirdness, I guess. More down to my services, though.
Interesting. As I said, I never tried yunohost. I usually work with podman, and just assign local ports to pods, then route traffic to those ports internally, which seems to work fine.
Anyway, I feel like we won’t be solving OPs issue here. Still, interesting to see some of the problems people with different setups have to deal with.
Yeah, I feel like we’re missing some info here.
I have to admit that I have no experience with yuno. Always seemed interesting, but not like something that fits into my work flow.
If they’re self-hosting at home (which I’m also doing for some services), I’d presume they’re probably running their stuff on a single machine, so I’m not sure where their router would come Into it. The data the cloudflare tunnel process receives should look the same to the router no matter the port it is ultimately sent to, and when it is sent to an address internal to the machine, shouldn’t pass through the router again.
That was painful.
I presume they mean pointing their cloudflare tunnel to direct lemmy.example.com to http://localhost/:[port], and I don’t think there’s any special rules about that port from cloudflares site.
I use tunnels and ports in about that range for all my sites, and don’t have any problems.
You probably don’t need me to tell you, but keep good backups. Friend of mine recently had his account nuked without any reason given, and without the possibility of recourse.
Guess I’m lucky to have broken the mics on mine by accidentally throwing them in the wash?
If might also just be a testament to how jank Apple Music on Android can be. Anyway, I just hope you find a solution that works well for you.
This is kinda funny to me because I was using Apple Music before, and I honestly feel it’s less jank.
I feel it’s been getting better. Like, it isn’t perfectly smooth, but I like what I get on the Frontpage way more than what I did with Spotify.
I do, but I see that it’s a preference thing. However, the whole game/story felt to me like it was a passion project. I feel like it’s a gamble at best whether or not whoever hasbro finds to do it will be able to give it the same dedication.
3 years of security updates, ships with Android 14 and gets two version upgrades, to Android 16, which is the version being released right now. I feel that isn’t the solution either.
Yup, Stranded: Alien Dawn.
Earlier this year, I got a game I liked on steam. Pretty much 3d Rimworld. After playing for 20 hours over a few weeks, I sporadically started getting errors about me having “no hardware activations” left for the game, and how I should wait 24 hours. I have never installed it on any other machine.
It is so very silly that a pirated copy would be the more seamless experience.
While valve has a lot of deserved goodwill, that’s always the problem - they’re well-behaved, but set up in a way in which the customer has no leverage if they where to change their approach tommorow.
Good thing drm-free games run just as well on the steam deck.
New Vector forked the matrix foundation owned projects for synapse, dendrite, and element, and pulled all their devs, changing the license and bringing them under closer control. The foundation repos are now archived, and only the new vector owned ones are being actively developed. They sell an enterprise license for their element server suite that, at least according to their copy, seems more performant, and also offers admin tools that the free version lacks.
If you want to run a public instance that allows registration, you pretty much need some kind of external admin tool for moderation.
It’s of course still better than pretty much all proprietary options, but also quite some room for improvement.