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Joined 2 years ago
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Cake day: July 7th, 2023

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  • I don’t think the current quick ID/age verification systems can be implemented in any sort of privacy respecting fashion, in part because all these verification services so far, at least as far as I dug which isn’t very far, appear be to some random third parties with dubious implementations that can be bypassed with random images or 3D models in game.

    Can it be done down the road? Theoretically… maybe. We already have some online services that communicate with your bank or government account to verify your identity. What I’m guessing is the main hurdle in all of this is implementation time. It takes a lot of time to set up these sort of systems with these constraints in mind and then secure them to the best of whoever’s ability. Meanwhile policy goes like “look how fast they did the thing, we can slap something together in a month” and then it goes to the lowest bidder that can demonstrate any sort of surface level of competence. Which… often times none of the actual professionals who have any shred of an idea would guarantee.

    As for the platforms… it’s always a good mindset to be ready to go if you need to and have things prepared (same applies for your workplace btw) but how it will impact instances that are outside of these jurisdictions, remains to be seen.








  • As long as people can host a server instance, does it matter?

    Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible

    The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.

    And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.

    Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.





  • I agree that it’s rather unique blend of a walking simulator and does explore death and loss through an extremely lengthy story that has some touching moments, however the slog of the “meat” of the game is absolutely not worth it to get to the core of it all.

    If you’re interested, I recommend watching the “game movie” on YouTube, where they just show the dialogues and skip almost all of the walking, granted even then you’d probably want to skip/fast forward through a massive chunk of it all where it’s the same animations over and over again. (Such as the load/unload/qpid sequence, etc)