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Joined 2 years ago
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Cake day: June 21st, 2023

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  • This is the current problem with “misalignment”. It’s a real issue, but it’s not “AI lying to prevent itself from being shut off” as a lot of articles tend to anthropomorphize it. The issue is (generally speaking) it’s trying to maximize a numerical reward by providing responses to people that they find satisfactory. A legion of tech CEOs are flogging the algorithm to do just that, and as we all know, most people don’t actually want to hear the truth. They want to hear what they want to hear.

    LLMs are a poor stand in for actual AI, but they are at least proficient at the actual thing they are doing. Which leads us to things like this, https://www.youtube.com/watch?v=zKCynxiV_8I


  • Protontricks can help for some games. Personally I used it to install Openplanet for Trackmania which doesn’t have any sort of explicit Linux support specified.

    What Protontricks does is allow you to run installation files within the context of a steam game, as you mentioned. Simply launch Protontricks and select the game you’re trying to modify and it will mount it properly for you. Then choose “Run an arbitrary executable (.exe/.msi/.msu)” and proceed to run the installer as you would normally.

    Sometimes the path can still be a bit janky. For example when Openplanet wanted to install to the Trackmania directory as mounted through Protontricks, I had to specify: Z:\home<USERNAME>.steam\steam\steamapps\common\Trackmania.




  • That’s my disclaimer that my research on the topic was less than exhaustive when I posted it at midnight, smartasscool guy. I then when on to offer a legitimate, if simple answer with sources that I linked. I see now the error of my ways in trying to provider a sincere answer to a question instead of posting the same tired dunk as everyone else.

    I have learned the error of my ways and will carry this lesson with me into the future as we build this Lemmy community.





  • Touch support really needs some love because OOF. I understand why it’s maybe not a priority, but I have a nice little 2-in-1 and I’m tired of pretending like tablets don’t at least deserve their niche.

    Any good gesture support software I might be missing?

    https://wiki.archlinux.org/title/Touchscreen#Wayland/Weston

    If I’m reading the wiki correctly, touch is just reduced to pointer input and yeah, that’s exactly what it feels like

    EDIT:

    Yes, the writing is on the wall. X11’s upstream development has dropped off significantly in recent years, and X11 isn’t able to perform up to the standards of what people expect today with respect to support for multi-monitor setups, high DPI monitors, HDR, VRR, other fancy monitor features, multi-GPU setups, screen tearing, security, crash robustness, input handling, and more.

    I glossed over it on first reading, but I guess there’s a small nod to it there and that’s something.


  • It’s hard to pick what current AI application I hate the most, but music is right up there at the top.

    It’s absolutely ruined any sort of ambient/lo-fi/vaporwave/city pop mix on Youtube. And I think now it’s coming for dungeonsynth too, AUGH!

    Endless AI slop channels. You can tell it’s AI because they all have AI generated logos, overly intricate but garbled album art, no individual track names or citations, and most tellingly usually seem to be pretty consistently 1 or 2 hours exact. I’m guessing this is a sort of limitation of whatever software or paid subscription they’re using. You’ll also notice them upload a new album at impossibly prolific rates; if not daily then usually at least 2-3 times a week.

    Example: https://www.youtube.com/@ChillCityFM/videos

    Most of them admit to using AI tools if you poke around the descriptions, I think they’re obligated to if it weren’t already apparent enough.




  • I keep screaming about how the TPM 2.0 requirements of Windows 11 are insidious due to the ability to implement remote attestation now. I don’t think they’ll spring the trap immediately, but it’s locked and set and you’d be a fool to believe it won’t happen eventually.

    Remote attestation allows changes to the user’s computer to be detected by authorized parties. For example, software companies can identify unauthorized changes to software, including users modifying their software to circumvent commercial digital rights restrictions. It works by having the hardware generate a certificate stating what software is currently running. The computer can then present this certificate to a remote party to show that unaltered software is currently executing.




  • I suspect handhelds are going to be the future for awhile now. It’s not just out of a growing demand or simply because portable graphics processing and battery power have improved (although those factors do help) but it’s another chance to:

    1. Push locked hardware
    2. Funnel to controlled storefronts
    3. Bring down and moderate the increasingly unsustainable AAA development costs

    Those first two aren’t particularly surprising, they’re the key elements that Nintendo has honed in on while Sony and particularly Microsoft continue to struggle. Microsoft feels like they’ve just left XBox to languish while they focus on Game Pass as a means to ensnare you into their economy which is why they’re first down this path, but I think Sony will follow shortly. In an ideal world, I’d love to see Sony get back to hardware manufacturing with a Vita like device you could load Linux/SteamOS onto. Vita was a great little product, done so dirty. EDIT: I know the Portal exists, but that’s mostly just a dumb receiver as far as I understand it. Still, they’re already not too far off … come on guys, just a little further.

    But moreover it’s that last point, really. It’s hard to continue to push out these extraordinarily big budget, bordering on AAAA (lol) territory games that continue to flop. I know the Switch 2 is already doing stuff like Cyberpunk 2077, but that stuff can still be hell on battery life as well as requiring lower resolution and lowered visuals in portable mode.

    I feel like Nintendo is making a big mistake pushing that 4K60 envelope with the Switch 2, although I see why they made that maneuver. The Switch was perpetually underpowered and they felt the need to close that gap, but they already struggle to push out big budget tentpole franchises as is illustrated by Mario Kart World being the only big release title. Also, I just want to generally point this out, Nintendo suffers from needing to up the stakes. It’s what lead to Mario Galaxy being such a grand adventure, then Odyssey going even bigger than that. Now we have Kart World because … gotta get bigger than 8 Deluxe somehow I guess.

    I don’t know what any of this means or where it’s going, I just wanted to try and call out some of these observations. Turbulent times ahead, I don’t know that anyone really knows what the next 2-3 years will look like.



  • Yes! The original Code Vein is one of my guilty pleasures. It’s very rough in spots and a lot of the levels feel like they’re just hallways to connect arenas, but there’s still a lot of fun to be had if it looks like it might be your kind of thing.

    The character had a ton of options and the character builds in game let you unlock skills from classes for permanent equip so you could start to blend the classes together to your liking, creating some really cool builds if you put some thought into it.

    It’s a silly game, but one I recommend if you’re just looking for a bit of fun and not expecting an overly engaging experience.

    It’s been a few years, actually reinstalls


  • YES! Thank you, finally someone else who sees it!

    In my opinion, Deathloop is a spiritual successor to the OG System Shock as well. System Shock 2 and Prey (2017) both adopt RPG elements which is all well and fine, I adore both those games, but OG doesn’t have them and leans more on the interplay of immersive systems, really giving credence to the immersive simulation labeling that feels a bit more obtuse these days.

    In OG System Shock, I really do feel you’re supposed to play with the Mission difficulty maxed so you have a time limit. It’s fine if you don’t, I’ve still never beaten it with the time limit on either Enhanced or Remake, but hear me out. System Shock (especially the REAL OG release) was an older game where you were meant to invest more time into it. You were supposed to do new game runs where you start from scratch, learn the world, learn the systems, and push further every time. It becomes more menacing when SHODAN is a real opponent that you can literally “lose” the game to.

    Modern gamers don’t really tolerate that kind of stuff because losing a good run to an 8 (or 10) hour time limit feels like a waste of your time, and I can sympathize with that. That’s why Deathloop pulls the idea of runs into a metacontext where you’re reliving the same day over and over again, learning the layout of the different areas at different times of day, making use of the tools available to you until you’re ready for THE DAY when you do THE RUN and basically speedrun the game.

    Part of me wonders what a Deathloop without Wenjie’s preservation mechanic (I forget what it’s called at the moment) would look like where you’re forced to re-gather your favorite weapons from their specific locations each run would look like, too. But I get why it was included and I’m not ready to say it would 100% be a better game without.

    Oh and Julianna obviously acts as the SHODAN antagonist stand-in even though I know their personalities and motivations are very different. You get how having an ever present, somewhat omniscient foe hunt you is kinda the same.

    There’s more but I won’t ramble any further. I know they’re very different games, but you see the outline, right?

    EDIT: Of course there’s copious amounts of Thief and Dishonoured DNA in there, but I’ve actually never played those so I have less to say about it. I promise, I’ll get on it someday, I swear!


  • I think a lot of it is timing, too. Remember, the first Torchlight was 2009, we’re talking pre-indie craze. There’s been no Super Meat Boy or Fez yet, I think. ARPGs hadn’t absolutely flooded the market yet and seeing a very competent and stylized, if simplistic Diablo-like back then could generate some interest. That carried on to the 2nd, which had a lot of improvements.

    There’s a bunch wrong with 3 and Infinite, but they were also competing in a saturated market and, you’re right, the Torchlight “brand” didn’t really have enough luster on its own to carry a series.

    EDIT: Diablo II was 2000 and Diablo III would be 2012. We were fucking starving back then.