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Joined 9 months ago
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Cake day: November 20th, 2024

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  • The problem for me is that it repeats many of the issues I had with Minecraft, so I don’t really have a good base to start with. Not really interested in LUA either, so there is even less motivation for me to make something from the ground up (I should probably be doing something with Godot instead).

    I imagine the benefit for Luanti would be if you want to make a simple grid-based game it should be easy to do so (similar-to-but-easier-than a MC mod for example). Trying different games though, it was hit-or-miss for me especially when it just spits you falling into an empty world (I assume that’s a known config-error or incompatibility).



  • I was going to say I wanted to see video of it in action, but after search on YT (video was not much more than your picture) in the recommendations I saw the donkey bike (aka velocinno, or velocino?) that looks like a more interesting small (but odd) bike.

    Odd because small front wheel (normal back wheel) and optional wraparound-behind-rider handlebars. Both gray footage (and British narration) and also many people chopping 2 bikes together (a child’s bike for the front wheel) to make it.

    No idea on how it is to ride (at least inverted behind-rider) though.

    left: a line diagram of a Donkey bike, showing a forwards and reversed configurations. right: a photograph or illustration on the front of a pack of cigarettes, of a besuited man riding said bike while smoking with his free hand

    EDIT: Seeing video of the non-reverse-mounted handlebars, I’m not sure the claim about changing posture is even true (that’s just about handlebar height, and it seems same either way). I think I’d prefer typical even just for mirror/shifting/bell/etc and mount-dismount (hop-back and tilt-bike-up if-needed).

    I mentioned in another comment retro-direct drive, pedalling backwards for the low gear would make something like this even weirder/cooler.


  • I have a similar feeling for my barely-an-ebike (250w geared folder, ~45lbs, bought on-sale). I sometimes wonder how a non-e bike would compare, it seems like it might be easier so long as I’m half-in-shape (though I don’t have a lot of incentive to ride, so I don’t exactly stay half-in-shape, so I’d probably need a nice stationary bike too).

    Wish I could try out a minivelo, probably not much chance of that in USA particularly not for a cheap price. Maybe a folder that’s better-designed than mine (D4S), Brompton is almost a dream (aside from even tinier wheels than 20") except way too expensive. Similarly, a lighter-weight frame like magnesium or titanium would be nice but probably also no.

    EDIT: I forgot to say, if I didn’t go with a derailleur a retro-direct drive would be neat. Maybe even cool to make a minivelo with that myself, not that I have really anything required to do so (converting it, maybe). Better if it were somewhat easy to swap gears out (like per-season sort of thing).


  • EDIT: On second look I’m guessing the description was more of a rhetorical (which would make more sense if it were read before the image). So all I can say is

    <me pretending I have a project>: haha same

    original

    I have all of the free time but feel terrible most of the time, so everything really. When I actually do sit down to actually try something,

    it:

    a. goes nowhere (failed attempt or no idea on how to start)

    b. works, but has some blocking issue (or otherwise is not as viable as I hoped)

    c. is… fine, but not quite smooth for me

    d. does not seem to exist as I expect, slowing my workflow

    e. is actually viable, but clunky (Godot’s gridmap, unless manual config)

    Not that I really have ideas, more of annoyances with common game mechanics (or that lots of new stuff is bloated from textures/video/non-compressed audio etc.) really.

    For a couple of things I have made (both text-file formats+loaders), one of them I had no desire to do the writing to utilize (adventure book, for a toolkit… also font scaling wasn’t as good I wanted) and the other (2D polygons, Raylib bindings) I was a bit unsure on usage (fans vs strips, loading multiple) and couldn’t be bothered to develop to a usable state (GUI editor etc).

    Some of it I know I just need to start with something simpler (I am already leaning towards this with 2D or 3D polygons) and get anything started*, but I don’t seem to be there yet. Maybe something will change…

    * still difficult having an idea that is both viable and engaging for me, and even the simplest 3D I’d still need to put a bit more prep-work in (Blender template file, importer script for materials and better node view, checking Godot color palette options to see if one allows keeping my x5 ramp width) unless I just don’t do that and ignore/manually do some of those (material overrides on import aren’t difficult for example, particularly when I won’t have many materials anyway)











  • That’s the thing, that’s way above my price range.

    I’m still happy* with my other parts that I got on sale in 2019 (Ryzen 2700, 16GiB RAM). Also crazy to me that an entry-level GPU had 4GiB VRAM in 2016 and it still hasn’t moved much beyond that. I guess the market never fully recovered from crypto. Or maybe I just really threaded the needle when it comes to value.

    * I don’t really play high-end/newer games though, so even with the GPU some of the issue is just that I worry that the fans are eventually going to die. So it’s that and the nice-to-have of something that could maybe fit in a backpack.

    It’ll probably be a while. And it might even be some other tech like ARM, or maybe some new luggable PC even if that happens to just be some second-hand portable with no battery.