

Every time this franchise comes up I just find myself remembering all the fun I had with BF2 and 2142. I wanna play those again…
BF4 was actually pretty great fun too.
Now I’m just so over it.
Every time this franchise comes up I just find myself remembering all the fun I had with BF2 and 2142. I wanna play those again…
BF4 was actually pretty great fun too.
Now I’m just so over it.
Secure boot is a good feature to protect against certain kinds of threats, but “you can’t run this entertainment software because you aren’t running a completely Microsoft-prescribed system” is a super lame use of it.
Right on. This fellow libraries. :D
Yes! Very important!
I remember it being a bit trendy to turn old laptops into desktops by just unplugging the display and plugging peripherals into them, but people were finding that the keyboard actually was designed as another heat escape, so running them with the lids closed wasn’t so great!
I got one I’m betting we won’t find on here yet…
Alone in the Dark 5, an incredibly ambitious game that fell short, but had some great ideas.
One of which was how that incredible soundtrack by Oliver Deriviere drove this particular playable sequence, 59th Street .
The whole soundtrack done in conjunction with “The Mystery of Bulgarian Voices” is absolutely stunning for an action-horror title.
It was the best part of the game and an incredible example of meshing soundtrack with cinematic gameplay.
. . . actually? All the stuff he does is freaking awesome, so see/listen to his other titles like:
Other (lesser known / thought of?) good soundtracks off the top of my head:
I’ll probably add to this if I think of any more. :)
Yeah but the line for “shipped code” goes up which looks GREAT in meetings! Look! The line! Lines going up! As lines must! Always!
And that profile picture suggests he is a Roblox kid.
…Who got rich “hiring” kids to build his Roblox games because that whole ecosystem is built on the unpaid labor of children.
Holy coconuts it REALLY DOES! That’s some weapons grade level snark right here LOL. Wow that “controversies” section…
Honestly great move to immortalize when fascist strongmen act “weird” and embarass themselves to the world by sharing their true thoughts.
I thought Link Time Optimization usually involved at least an ocarina…
From the genius and his whipped minions that brought you MechaHitler after some “fixes and improvements”…
…Comes the same AI that offers to “fix your code.”
Wow. Simply astounding. A magnificent feat indeed, to waste so many finite precious resources over such garbage.
Kindly Ctrl+A and shift-delete “All your code files”, sir.
Feels like “my Great Honor” (?!?!?!) is a giveaway though lol.
They really will put them anywhere and everywhere lol.
I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today’s hardware you barely even notice the loading screen.
It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)
[Early Resident Evil Titles have entered the chat]
A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I’d love that!! And in the 90"s no less. That would’ve been crazy impressive.
Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.
That’s such a wild story. Thanks for sharing that with us! I wish they wouldn’t have cold shouldered you like that…
Here’s how I was imagining that went down the whole time I was reading it lmao. Just for you.
“Cat? Dog? Pig? LOAF OF BREAD. SYSTEM ERROR!”
Haha that does sound slightly familiar! Like Mario Kart’s Lakatu on steroids. 😂
Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.
Haha there needs to be a “monkey’s paw” community but around what new bugs pop up when someone proposes a fix for a mechanic.
New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.
Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.
Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn… like…on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.
Now we need to decide in the case of collisions if:
The frustratingly comedic unintended results of any choice makes for great organic marketing though.
Gamedev is magical.
Aside: Know what did this really well though? Resident Evil games after RE:4.
The ability to “slowly quietly open”, and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.
Yeah, what you don’t see in all those pictures of gridlocked Los Angeles is the huge mass of bike races clogging the entire freeway just out of frame.
It’s a really embarrassing problem for the city, having a bunch of folks with jacked quads lookin’ like highlighters jamming their freeways and stroads.
Otherwise everyone could really hit the gas and go maybe 30 mph without a major collision incident!
(The internet is crazy so I must clarify this is intended to be delivered as satire.)
They’re always more concerned about being right, instead of correct. :p