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Joined 2 years ago
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Cake day: October 24th, 2023

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  • I got one I’m betting we won’t find on here yet…

    Alone in the Dark 5, an incredibly ambitious game that fell short, but had some great ideas.

    One of which was how that incredible soundtrack by Oliver Deriviere drove this particular playable sequence, 59th Street .

    The whole soundtrack done in conjunction with “The Mystery of Bulgarian Voices” is absolutely stunning for an action-horror title.

    It was the best part of the game and an incredible example of meshing soundtrack with cinematic gameplay.

    . . . actually? All the stuff he does is freaking awesome, so see/listen to his other titles like:

    • Remember Me (Awesomely underrated!)
    • Obscure

    Other (lesser known / thought of?) good soundtracks off the top of my head:

    • There Came an Echo (by Big Giant Circles. So good they used the theme in Stranger Things! Season…2?)
    • Anything by Supergiant lol.
    • Oni (bungie / rockstar)
    • FTL
    • Metro 2033, Metro: Last Light, Metro: Exodus
    • Deus Ex: Human Revolution
    • X-COM: Enemy Unknown and X-COM 2.
    • King’s Quest VIII: Mask of Eternity

    I’ll probably add to this if I think of any more. :)









  • I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today’s hardware you barely even notice the loading screen.

    It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)



  • A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I’d love that!! And in the 90"s no less. That would’ve been crazy impressive.

    Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.

    That’s such a wild story. Thanks for sharing that with us! I wish they wouldn’t have cold shouldered you like that…

    Here’s how I was imagining that went down the whole time I was reading it lmao. Just for you.



  • Haha that does sound slightly familiar! Like Mario Kart’s Lakatu on steroids. 😂

    Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.

    Haha there needs to be a “monkey’s paw” community but around what new bugs pop up when someone proposes a fix for a mechanic.


    New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.

    Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.


    Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn… like…on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.


  • Now we need to decide in the case of collisions if:

    • Doors violently push anyone out of the way, possibly “crushing” them into walls or
    • Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
    • Just trap an unfortunate NPC in a corner on the other side, or
    • If they use the physics system to swing open, in which case they’ll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.

    The frustratingly comedic unintended results of any choice makes for great organic marketing though.

    Gamedev is magical.

    Aside: Know what did this really well though? Resident Evil games after RE:4.

    The ability to “slowly quietly open”, and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.


  • Yeah, what you don’t see in all those pictures of gridlocked Los Angeles is the huge mass of bike races clogging the entire freeway just out of frame.

    It’s a really embarrassing problem for the city, having a bunch of folks with jacked quads lookin’ like highlighters jamming their freeways and stroads.

    Otherwise everyone could really hit the gas and go maybe 30 mph without a major collision incident!

    (The internet is crazy so I must clarify this is intended to be delivered as satire.)