

What I meant by “classic” is an “official” option to stick to 3-lap tracks, which apparently have a lot of fans.
c/nintendos’s Official Head of VNs
What I meant by “classic” is an “official” option to stick to 3-lap tracks, which apparently have a lot of fans.
This controversy is pretty much “You’re having fun in a different way from what we intended. This is not allowed so we blocked it.”.
Which is a very “Nintendo” thing to do. But hopefully they’ll change things in the future and give a “classic” option or something similar.
Defect is my favorite too, and the one I had the most succcessful Heart runs.
ORBS GO BRRR
Mummy Demastered is a small game
I can give you more short (~5h or so) metroidvania recommendations if you’re interested in that kind of game.
Should I play rest of them too?
I only played the last two Momodoras and didn’t feel the need to go back to the older ones for the rest of the story. I’d suggest playing Reverie first anyway since it’s a prequel and generally seen as the best one.
The Mummy Demastered has been on my wishlist, so sad to hear about the issues.
It’s not a horrible game or anything, but there’s so many amazing metroidvanias nowadays that it’s hard to think of reasons to recommend it over other options.
Momodora sounds good, but aren’t there like tons of Momodora games?
Not really, when people talk about Momodora they’re usually talking about this game and the previous one, Momodora: Reverie Under the Moonlight.
There’s three more games, but they’re are simpler, very short games (1-2h) from early in the developer’s career, with the first two being free on Itch.
I haven’t gotten a Switch 2 (probably will when there’s more exclusive games), but I’m definitely going to avoid the Joycons as much as possible and just use my 8bitdo Ultimate and my old Pro Controller (which has been modded with Hall Effect sticks).
Finished Never 7: The End of Infinity (part of the Ever 17/Never 7 Double Pack)!
Decent for its age. It’s romance/mystery focused but adds some interesting sci-fi ideas in the final stretch.
Its biggest problem is that all “main” routes follow the same basic formula, so they get very repetitive after a while. Two characters (Yuka and Izumi) also get “secondary” routes that changes things a bit, but neither adds anything important to the main plot and I think I’d have been happier with the game if had skipped those.
Finished The Mummy Demastered!
I can’t recommend this one due to some terrible design choices.
Plataforming sections gets very frustrating due to infinite respawning enemies that can knock you down. Health not recovering on save spots (forcing you to “farm” nearby enemies/objects to recover) is a stupid time waster. There’s also the death mechanic, which didn’t bother me too much but I have heard from others that can lead you to situations where it’s almost impossible to continue, since when you die you lose all your powerups until you defeat your “corpse” - which can be quite far from your last save.
It’s a shame, because the visuals are great, the soundtrack is amazing, and it generally feels good to play.
Playing Ever 17: The Out of Infinity (part of the Ever 17/Never 7 Double Pack)!
Well, this one has a much stronger start than Never 7, and seems to be more in line with Uchikoshi’s later works. The cast is trapped in an underwater amusement park after a disaster, and has to try to figure out how to escape from there alive.
Very hyped to see where this goes.
Playing Momodora: Moonlit Farewell!
Now this is a great metroidvania. There’s some minor annoyances (slow initial movement, fast travel takes a while to unlock), but nothing that significantly affected my enjoyment of the game.
I love its pixel art and animations, the soundtrack is good, and both exploration and combat feel great. One thing I should mention is that this is fairly linear for a metroidvania, which can bother some people.
More information so people can make proper purchase decisions is always good. The current screen may be fine for most, but there’s people who are very sensitive to this type of slow screen and will prefer to wait for a new hardware revision.
How does it compare to other handhelds, though
It’s a significantly more expensive handheld, but I’ve found a video with a comparison to the ROG Ally and it makes the Switch 2 screen look really bad.
Source is a page on Facebook so I can’t vouch for its veracity, but it matches multiple reports we’re seeing from trusted sources that the screen is laggy - besides the ones mentioned in the OP link we also got the Digital Foundry guys saying the same in their review.
Nintendo probably uses more than one screen manufacturer.
It may be capped at a 100%, they are so cheap, I never bothered testing
From what I’ve read there’s no cap on augments, but apparently here’s a maximum of 9999XP per kill.
Now, the real question… Elma amiibo when? 😃
I ended up spending the $40 or whatever to get the Mio and Noah Amiibo, and they are sitting on my desk right now.
I also got those, I love Xenoblade too much. The only Amiibo’s I’ve ever bought are the Noah/Mio and Pyra/Mythra pairs.
Should probably grab a Shulk one as well since they still appear to be available.
Fairly solid for its age. It’s more of a romance/slice-of-life but has some neat sci-fi ideas, in particular in the “Cure” route that acts as the main story ending. I can see why people mention it as an inspiration for games like Chaos;Head and Steins;Gate.
The main issue is that most of the routes follow the same formula, so they get boring after a while.
Anyway, quite curious for Ever 17 now since everyone says it’s miles better than the first game - Never 7 has a 6.73 rating on VNDB while Ever 17 has a 8.45.
Slow week, wasn’t very motivated for some reason. Otherwise I’d probably have finished both games below.
Playing Never 7: The End of Infinity (part of the Ever 17/Never 7 Double Pack)!
Followed the plan I mentioned last week - did a first “blind” run which got me the Yuka route, then found a nice guide to help me get the other routes.
I’ve cleared all the “main game” routes (Yuka, Haruka, Saki, Kurumi, Izumi “Cure” and Izumi), and completed the CG library. Only thing left now is the “Append Story”, an extra option in the main menu that shows up after you clear Yuka’s route, which appears to be her POV of the story.
Playing The Mummy Demastered!
Played less than 2h this week. Map is around 50%.
Game is mostly good, but has the annoying tendency (reminiscent of old-school Castlevanias) of having enemies positioned to “trip” you and make you fall down when you’re doing plataforming sections. :/
Are they? If you didn’t buy the game with the intent of lending/reselling later I feel they’re even worse than code-in-a-box.
Not surprising considering that most 3rd party games are:
While I agree with the overall message, I’d say this is on Nintendo for not doing proper communication on the topic. They must know this is a major concern for most people who had a Switch.
Yes, I get they don’t want to acknowledge the drift problem publicly, but surely someone on their marketing team can still come up with a way to discuss the improvements they made and alleviate fears.
I checked out Robotics;dash Elite form the library again and gave it about an hour. I LOVE Steins;gate, but it’s been hard getting into other visual novels in the Science Adventure Series. Maybe I’m just not in a reading mood lately.
SciAdv VNs are very different from each other, liking some of them but not others is fairly common. And as much as as love Robotics;Notes that one is a very slow burn, it’s mostly a slice-of-life story with some mystery and sci-fi sprinkled on.
Apologies for the double-post, but this is relevant: Monitors Unboxed posted a comparison video including several handheld devices: https://www.youtube.com/watch?v=oKFYGv0Pb98